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Overview

This tutorial takes you from an empty project to a benchmark result you can read, in six parts. Each part is a complete step, and the concepts are explained where they first appear. This part is the tour: what the platform contains and where each thing lives, so the four parts that follow are navigation you already recognize.

If you want the conceptual model first (what the platform is, and the five ideas the whole product rests on), read The Platform at a glance. This page is about the application in front of you.

The signed-in platform: the organization switcher top left, the project switcher top right, and the navigation down the left side

The two switchers decide everything else

The organization switcher, top left. An organization is the tenant: your company or team, the accounts in it, and the devices it owns. If you belong to more than one, this is where you change which one you are in.

The project switcher, top right. A project is one piece of work, and it holds the models, benchmark runs, deployments and licenses of that work. Every organization starts with a default project. Anything you create lands in the project shown here, so if you later cannot find a run you made, check that you are in the project you made it in.

One exception is worth learning now, because it surprises people later: devices belong to the organization, not to a project. Every project sees the same fleet, because a physical machine is shared hardware rather than the property of one piece of work.

What the navigation holds

The sidebar is the whole product. In the order you meet these things:

  • Dashboard is the active project: its recent benchmark runs, its models, its members. It is also the fastest route to a new run.
  • Models is what you can benchmark. A model here is a reference to a Hugging Face repository plus the task it performs.
  • Benchmarks is your runs, newest first, each with its status. New Benchmark starts one.
  • Deployments is your models running as endpoints on your own devices, which is the step after a benchmark tells you which model to ship.
  • Jobs is the individual executions behind your runs: one job per model and device pair, with its state and its log.
  • Services is anything else the platform keeps running on a device, where you supply the command yourself.
  • Artifacts is the file library: datasets, weights, scripts, engine bundles. Versioned, checksummed, and pushed to devices on demand.
  • Devices is the fleet, shared across the organization's projects. A device's page is where you read its health and reach into it.
  • Licenses is the runtime credentials this project issues, which is what a ClikaRT runtime presents to prove it may run.
  • Cloud and Hosted Devices are the two ways to run on hardware you do not own: your own cloud instances, and phones the platform rents by the minute.
  • Activity is the audit trail of what happened in the organization.
  • Settings is your profile, your API keys under Developer access, and your organization's members under Organization.
  • Admin appears for a platform administrator and is the deployment's own administration, not a tenant surface.

What this tutorial uses

Four of those: Devices to register and choose the hardware, Models to register what you are measuring, Benchmarks to run it, and the run's own page to read the result. The rest is there when you need it, and Concepts has a page on each.

What you have now

The map. The next part puts a machine of your own into the fleet.